Small
shadows.
Big stories.
Stories
live in
the dark.
THE WORKBENCH
CHOOSE A SHAPE. GIVE IT A JOINT.
Every little piece can change the scene. Pick one, place it, then pull it into a story.
ARROW KEYS MOVE SELECTED OBJECT [ ] CHANGE DEPTH SPACE PLAY / PAUSE R RECORD
01 / LIGHT ENGINE
MOVE THE LIGHT.
THE WHOLE SCENE ANSWERS.
Pull the lantern closer, push it away, or let the beam soften. Every shadow follows the same small physics.
✦ Drag the brass lantern on any stage. The shadow keeps the memory.
02 / ARTICULATED PUPPET
PULL ONE JOINT.
LET THE REST FOLLOW.
Paper remembers a little tension. Grab a brass pin and give the fox a reason to look up.
REALISTIC CLAMPS
Neck −25° to +30°
Front leg −35° to +45°
Select the fox on the workbench, then drag its brass pins.
03 / DEPTH LAYERS
FRONT. MIDDLE.
FAR AWAY.
A single move becomes a world when the stage has somewhere to go.
Select a piece, then choose its distance. The guide appears only while you move it.
04 / THE TWELVE SECOND EDIT
TWELVE SECONDS IS
ENOUGH FOR A STORY.
The recorder keeps actions instead of pixels. Move, sound, depth, and light become a small replayable score.
ADD A SOUND.
ADD A FEELING.
THE STORY STRIP
KEEP IT. SEND IT.
PLAY IT AGAIN.
A few little worlds made by people who left the light on.
LOCAL ARCHIVE
YOUR LITTLE
NIGHT MOVES.
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