Daylight
should not
stop at the window.
A room can have a window
and still remain without light.
Follow the light
01 / Capture
Prism Skin
Captures daylight
at the edge of the window.
창문을 통과한 빛을 표면에서 분리해 천장과 공간 깊은 방향으로 다시 전달합니다.
+31° Vertical redirection
92% Visible transparency
Optional UV filtering
02 / Bend
Light does not travel straight
unless we allow it to.
Orbit Mirror가 입사광의 방향을 정밀하게 바꾸어 창문에서 먼 지점까지 자연광을 보냅니다.
Mirror angle 32°
Target distance 5.8M
Reflectivity 94%
03 / Split
One opening.
Three different needs.
WORK
CRISP · NEUTRAL · FOCUSED
04 / Soften
From sharp
to livable.
빛의 양은 유지하면서 경계와 눈부심만 부드럽게 조절합니다.
Balanced
Glare −42%
Diffusion 50%
Visible light 88%
05 / Extend
12.4 M
Natural light,
redirected from one opening.
X 12.40
Y 03.18
Daylight Rail
Y 03.18
06 / Time field
Light is never static.
16:00
Seoul 37.5665° N
Window Southwest
Date March 21
07 / Build your sun
Draw the opening.
Mark the target.
Generate the path.
제품을 고르는 대신, 자연광이 도달해야 할 지점을 먼저 설계합니다.
Room canvas / top view
01 Draw the window
Configuration result
- Window
- Prism Skin
- Orbit Mirror
- Diffusion Field
- Target Area
Estimated reach 12.4M
Illuminance 420–610 LX
Glare reduction 58%
System nodes 3
08 / Six surfaces
Materials are defined
by what they do to light.
09 / Light log
Measured in place.
Recorded in time.
Seoul / 37.5665° N07:42 AM
12.8M redirectionResidential
Copenhagen / 55.6761° N14:16 PM
42% glare reductionStudio
Tokyo / 35.6762° N09:35 AM
8.6M extensionOffice
20:00 / Sunset